The complexity and brilliance in these puzzle mechanics comes from how you’ll then utilize all these cube abilities when puzzle solving. The blue cubes allow you to jump into the air and act like bounce pads, the orange cubes extend out and create a platform, while the green cubes act as dispensers and plop out cubes that you can use to jump on or potentially place in specific areas for puzzle solving.Įach of these cube mechanics are simple enough, but, once you stumble on machines that you’ll investigate by shoving your hand inside (like any good archaeologist should), you’ll gain the ability to place each of these types of cubes on designated white panels in the environment you’ll find in later puzzle areas. 2 starts off slow and simple enough, teaching you the mechanics of how each of the cubes you’ll encounter works, by having various puzzles with pre-placed cubes in specific areas (just like the pre-placed portals you’ll encounter early on in the Portal games).ĭuring my time with the preview build, it showcased three different types of cubes, with three different types of abilities. games take obvious inspiration from), Q.U.B.E. Much like that of Valve’s own Portal series (which the Q.U.B.E. From there, you’ll continue down into the realm of puzzle solving and cube powers that awaits. Right away there is a sense of distrust between her and Ameila, as she informs Ameila she’s suffering from “cryogenic-induced amnesia” and seems to know little of her, with Ameila even accusing Emma of attempting to interrogate her. Soon after collapsing during a storm, you awake inside a strange cube-patterned structure to the voice of Commander Emma Cutcliffe (over some sort of communication system), asking if any other survivors are around after what she calls “mission success.” 2 places the player in the shoes of Amelia Cross, an archaeologist seemingly stranded on what appears to be an alien planet. 2 is a massive leap forward from its predecessor. During my short time with a preview build of the sequel, I think it’s safe to say, in every aspect - from production values, to voice acting, to artistic design and mechanics - Q.U.B.E. This isn’t something I can say about Q.U.B.E. The game itself was an interesting experience, however it did feel distinctly low-budget. In 2014, Toxic Games would follow up with Q.U.B.E: Director’s Cut, which was essentially the same game, just now with voice acting and an actual plot (briefly summarized above). However, during that time, the core development team of students would go on to form their own studio, now known as Toxic Games. This original build of the game was just simply a puzzler without much narrative at all. It was up to as the player to stop it, by solving the various puzzle challenges of the “Q.U.B.E.” The game itself began as a student project back in 2009, developed from the ground up and released in late 2011. 2, this is a special glove that allows you to influence certain cubes.The original Q.U.B.E.‘s narrative can be summed up as basically being stranded on board an alien ship with a crash course set for Earth. When moving around the 3D environment, one has to solve logic puzzles, which most often require a basic understanding of the laws of physics and the ability to manipulate the in-game world with particular tools. The game might remind you of a popular video game series developed by Valve – Portal. 2 for PC, PS4 and XONE is a logic game in which players observe the action from the first-person perspective. The story was written by Benjamin Hill, known for working on Duskers and Ether One. During the game, players get to learn details from both Amelia’s and Emma’s backstory. Together with her companion – Emma – Amelia tries to solve the mystery of the unusual location, survive, and find the way back home. 2 for PC, PS4 and XONE tells the story of a British archeologist by the name Amelia Cross who wakes up in a weird place constructed out of cubes and seems to be located on an alien planet. Director’s Cut released on PS4 and Xbox One in 2015). The second installment described herein develops further the ideas from its predecessor and includes an interesting storyline (similar to Q.U.B.E. The previous installment was initially developed as a university degree project, however, the idea turned out to be so original that the creators decided to improve their work and release it on Steam with the help of Indie Fund organization. The game challenges players with exiting a building constructed of monochromatic cubes filled with puzzles. 2 is a sequel to a logic game released in 2012 developed by the Welsh Toxic Games.
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